Waste has become part of the landscape. This is immediately apparent at any beach. For this studio, I will consider waste as an object, as a system, as a social phenomenon. The beach provides context. It is the starting point for research, commentary, and discovery, and it will be the site for design intervention.
Research Questions:
- What is plastic? How are plastics separated into different recycling categories? Which pose the greatest threat? Which are the easiest to corral/recover/recycle/eliminate?
- What is the connection between plastic and petroleum (petrochemicals)?
- Considering visible and invisible effects…a whale or seabird with plastic debris clogging its digestive system I can understand; what are the microscopic or chemical concerns?
- Inventory the plastics we use daily; which are noble uses of plastic? Ignoble?
- Consider the commercial places we go…where are plastics prevalent? Hospitals/health care comes to mind
- How can we celebrate the aesthetic while drawing attention to the challenge of cleaning up/preventing plastic waste? Perhaps a satirical design or a functional design using recovered/recycled plastic?
- What do we do with plastic recovered from the beach or ocean? Does it simple go to a landfill!?
- What processes have been successful in changing collective cultural mindset?
- What are the ‘natural’ alternatives to plastic?
- Was consumerism an influence for 1960’s Pop Art? Can a new wave of pop art reduce the disposable mentality?
Methodology Diagram:
Starting point:
problem > research > principles > framework > strategies/tactics > concepts > proposition
Refined:
Initial phase: discovery
- Research to understand nature of plastic, types, threat/risk, degree of recovery/elimination
- Research to consider social aspects of waste/waste management/collective cultural change
- Objectively observe self, family, others; seek others’ observations, opinions, habits
Intermediate phase: design proposal/product development
- Consider scope/scale/spheres of influence (individual, community, island, state, nation, society, +)
- Identify/classify problem(s) by scale/scope; three potential categories: solutions to polluted oceans (blue water and/or coastal), methods of exposing issue and educating (aim to systematically change culture), methods to use collected waste material to celebrate aesthetic and create a functional or satirical (a la Archigram) system/product/design (aim to reduce waste physically or through behavior modification)
- Formulate design criteria (principles)
- Consider potential outcomes (e.g. design, product, policy, campaign)
- Re-evaluate scope/scale, adherence to design criteria, required research
- Refine design criteria/outcome(s)
Final phase: design proposal/production refinement
- Propose/produce
- Re-evaluate/Refine
- Present!
Research/experience begins!